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EU Servers

Originally posted by Waystone Games (Source)
RSFlux: We decided to leave them on for a bit longer, since they have been very popular. We will decide on a new timeframe and post that soon, but until then enjoy that snappy EU ping ;)

Karma Explanation

Originally posted by Waystone Games (Source)
The way it was explained is that each game you finish, you can give X karma points. These points are distributed amongst those you choose to Karma.

WaystoneMikella: This is a common misconception. The truth is that giving Karma to more people in a single game has no effect on the Karma you give to each individual.

There are two main things that influence how much Karma you are giving someone in a game:
1. The trend of how much you give out Karma in general, over a long period of time (say ~50 games).
2. The relationship of the other player to you (ie. Karma-ing an enemy gives more than allies).

If you consistently give Karma to 4 people and someone else consistently gives Karma to 9 people, yours will be worth more, yes.

We track a "behavior rating" which you can think of like a multiplier on Karma you give. Everyone starts out with a median behavior rating value. If you vote a lot your rating goes down a little and if you don't vote much it goes up a little. Note that a single game doesn't move this rating very much, what is really important is how you vote over the long haul (50+ games).

New Auto Attack Animations

Originally posted by Waystone Games (Source)
WaystoneDibs: Looooots of new auto attack animations this patch. Enjoy!

Starlight Sakari can be purchased for 585 Waypoints in The Collection

This page will be updated with the splash art as soon as Waystone makes it available






Originally posted by Waystone Games (Source)
"Is this real metal?" she asked. She rapped a frost-scarred knuckle on the breastplate. The cold that had seeped into the armor bit at her; a deep tone reverberated through the hut. On the far side of the table, Kimmik flicked his ears and growled in his sleep.

Mama reached from her work to still the noise. "You wake that dog, Sakari, you're taking him pee."

"Sorry," she said, head scrunching down into her shoulders. "Where did it come from?"

"That's been with our tribe for a long time. Since before we came oversea. From when we lived in a... a really big village, called Kish. With more people than you've ever seen."
Sakari leaned her elbows on the table and shoved her chin into her fists, gazing at the parts and pieces of it. The dust-dulled metal was lacquered the blue of a storm-stirred tide, or the sky just shy of sunset. "It's got moons all over," she said.

"It was worn by... priestesses, I think," mama said. "It's not real armor, not for fighting. It's armor for looking nice when you stand in front of people."

"For when they was priestessing things?" She fingered the polished top of one shoulder's moon-crescent. "Don't the wings and moons poke you in the head?" she asked, "I mean, if you move wrong."

Mama squinted down at her work, one corner of her mouth twisting. "Sakari, go to sleep."

She picked up the helmet and plopped it on her head. "Ow." It rolled heavily to one side, far too large for her, and she slapped her hands down to keep it from toppling to the floor. "How do you see?" she said. "Not through these little holes..."

"That's not yours to play with," Mama said, setting down her tools in a clatter. The weight rose off her neck; light returned. The helmet was settled back to the table. "You hear, you feel. I think the priestesses were guided by the Spirits when they had to walk around."

"Oh." She guessed that made sense. "Whose is it now, then?" she asked. "And why we got it here?"

Mama grimaced. "Always so many questions, child! It's for the Groom of Winter. Or Bride. Whichever it is. We keep it for the Ceremony of Betrothal. They wear it then."

"So they don't get to keep it?" She frowned. That was too bad. It was fair, though - there was only one armor, and there must have been lots of brides and grooms. She only remembered one, though. Kind of. A blurry evening of bonfires, and more food than she'd ever seen. Later, while she drifted to sleep against mama, the sound of tears. But mama had held her warm and tight, fingers stroking her long black hair, and whispered, "Never," over and over, until she dreamed the word all night.

She traced a finger along the curl of a wave on one shoulder piece. "But mama, what if the groom is too big or little to fit in it?"

"Then a little girl who's up past her bedtime has to spend three weeks cleaning all the fish her big brothers catch."
She stuck her tongue out and disappeared back under the pile of sleeping furs.

New Shaper

Sakari, the Bride of Winter

Sakari is a ranged, magical damage Control Mage who trades mobility and upfront burst for powerful CC and battlefield control. Sakari excels in both the Gladiator and Tactician roles, her core kit allowing for both easy and safe last hitting or harass. Sakari's core kit focuses around building stacks of her kit debuff, Frozen - being able to stack Frozen several times can lead to seriously powerful burst in lane. Enemies actions are limited severely if Sakari lands her abilities consistently, entering open combat while having several stacks of Frozen allows her to hit her skillshots more easily and deal a tremendous amount of damage. Sakari's primary strength stems from her ability to control the battlefield, by taking into consideration both ally and enemy movements Sakari can guide the battle in the way she wants to. Sakari's late game is very strong, applying movement-impairing debuffs to the entire enemy team before deciding a target to detonate. Be wary of Sakari's weaknesses though, a truly determined Bruiser or Assassin will make quick work of a Sakari who has her abilities on cooldown.

Passive - Frost Shaper - Black Ice - Sakari uses Frost to cast Ice Lance. Whenever Sakari deals damage with an ability she gains a stack of Black Ice, increasing her armor. Stacks several times.
Q - Ice Lance - Fires an ice bolt in target direction, dealing magical damage and applying Frozen to the first target hit. Frozen slows enemies and stacks several times.
W - Iceberg - Passive: Increases Sakari's Power and Frost Generation rate. Active: Creates an ice block at target location, blocking units' movement. Uses up 1 Ice Shard, which Sakari generates slowly over time.
E - Shatter - Blasts a target enemy with snow, dealing magical damage to them based on the number of Frozen stacks they have. Consumes Frozen stacks.
R - Avalanche - Summons a massive ice crystal at target location, dealing magical damage and stunning all enemies hit and applying one stack of Frozen. Explodes after a brief delay, dealing more magical damage and applying another stack of Frozen.

New Feature

Group Practice Mode
  • Players may now group with friends and take on Bots that will grant some Destiny with a victory. These bits are more challenging than Practice Mode.

Balance and Tuning

Shapers

Amarynth

  • Feeding Frenzy (Q)
    • The base damage on this ability has been reduced to 50/95/140/185/230, down from 60/105/150/195/240.
    • The Power ratio on this ability has been increased to 0.8, up from 0.7.
  • Tidal Prison (E)
    • The base damage of this ability has been reduced to 65/115/165/215/265, down from 80/130/180/230/180.
    • The tooltip for this ability now correctly reflects the duration of the slowing effect.

Basko

  • Uprising (R)
    • The reactivation window upon getting a kill has been reduced to 10 seconds, down from 15.

Cerulean

  • Ritual Bulwark (W)
    • The flat Armor and Magic Resistance bonus granted when activating this ability has been reduced to 20/30/40/50/60, down from 25/35/45/55/65.
    • The decaying Armor and Magic Resistance bonus granted when activating this ability has been reduced to 20/30/40/50/60, down from 25/35/45/55/65.
  • Shore's Calling (R)
    • The cooldown of this ability has been increased to 110/100/90, up from 100/85/70.

Desecrator

  • Desecrator now has a passive:
    • Desecrator's basic attacks stupefy the target, dealing damage and silencing them for 0.75 seconds. The damage is doubled against non-Shapers. This effect has a 5 second per-target cooldown.
  • Chilling Presence (W)
    • The passive silence on this ability has been removed.

Dibs

  • Dreamwrap (W)
    • The cooldown of this ability has been increased to 14/13/12/11/10, up from 12/11/10/9/8.
  • Reverie (R)
    • The cooldown of this ability has been increased to 140/130/120, up from 140/120/100.

Faris

  • Flashback (E)
    • The tooltip of this ability now correctly reflects the duration of the slowing effect.

King of Masks

  • Captivate (Q)
    • The damage dealt per tentacle hit has been reduced to 25/45/65/85/105, down from 35/55/75/95/115.

Mina

  • Spite (Q)
    • The damage of this ability has been reduced to 40/80/120/170/200, down from 50/90/130/170/210.
    • The Bruiser/Tank/Support Archetype damage bonus Power ratio has been reduced to 0.2, down from 0.3.
  • Key to the Heart (W)
    • The cooldown of this ability has been increased to 13 at all ranks, up from 12.

Voluc

  • Mark of Consumption (Passive)
    • Voluc will now only heal for 50% of the damage dealt by this passive, down from 100%.
  • Sentinel Strike (Q)
    • The base damage of this ability has been reduced to 40/75/110/145/180, down from 50/85/120/155/190.
    • The cooldown reduction component of this ability versus non-Shaper enemies has been removed.
  • Devour (E)
    • The Haste granted by this ability per target struck has been reduced to 5/7.5/10/12.5/15, down from 9/13/17/21/25.

Items

Abolition

  • The flat basic attack damage bonus granted by the Stackable Passive: Precision has been reduced to 20, down from 25.

Finesse

  • The flat basic attack damage bonus granted by the Stackable Passive: Precision has been reduced to 20, down from 25.

Ruin

  • The flat basic attack damage bonus granted by the Stackable Passive: Precision has been reduced to 20, down from 25.

General Updates

Environment
  • The stone base around the Guardians have been repainted.

Bug Fixes

General
  • Fixed an issue where typing a long message in the in-game chat would spill the chat out of frame.
  • Fixed an issue where a user could consume multiple Potions of Vitality and not receive the duration of all of them.
  • Fixed an issue allowing players to consume Potions of Vitality while at full health.
  • Fixed a bug where items and role effects that triggered on killing something would sometimes fail to trigger if the unit that was killed was too far away.


Anchor's away! The Tess Guide-Writing Contest has come to a close. This contest had our biggest turnout to date, with 21 eligible guides and a ton of quality work. This month's contest saw the inclusion of the brand new matchup tag which got some great use. Thanks to everyone who entered, and congratulations to the winners!

Winners:
1st Place: The Abolition Pain Train by Cymril
2nd Place: Bombs Away by Elmanbeastio
3rd Place: Boot to da Head! Finesse Tess by SortaHeroic

Prizes:
1st: An item from the collection worth up to 885 Waypoints
2nd: An item from the collection worth up to 585 Waypoints
3rd: An item from the collection worth up to 485 Waypoints

A couple quick tips:
Creative use of the custom guides section can really set your guide apart.
Quality over Quantity: Leaving a concise explanation is more valuable than touching on every item or spell.
Try to make sure the 6-item build is topmost to be included in the quick guide (more customization options soon)

The winners should receive instructions via private message in order to collect their prizes shortly.


Summary

Sakari is a ranged, magical damage Control Mage who trades mobility and upfront burst for powerful CC and battlefield control. Sakari excels in both the Gladiator and Tactician roles, her core kit allowing for both easy and safe last hitting or harass. Sakari's core kit focuses around building stacks of her kit debuff, Frozen - being able to stack Frozen several times can lead to seriously powerful burst in lane. Enemies actions are limited severely if Sakari lands her abilities consistently, entering open combat while having several stacks of Frozen allows her to hit her skillshots more easily and deal a tremendous amount of damage. Sakari's primary strength stems from her ability to control the battlefield, by taking into consideration both ally and enemy movements Sakari can guide the battle in the way she wants to. Sakari's late game is very strong, applying movement-impairing debuffs to the entire enemy team before deciding a target to detonate. Be wary of Sakari's weaknesses though, a truly determined Bruiser or Assassin will make quick work of a Sakari who has her abilities on cooldown.

That noise in the winter? The roar when it's quiet? That's me...

Abilities

Passive
 
Frost Shaper - Black Ice
Sakari uses Frost to cast Ice Lance. Whenever Sakari deals damage with an ability she gains a stack of Black Ice, granting her 6 (+0.05) Armor for 4 seconds. Stacks up to 5 times for a maximum of 30 (+0.25) Armor.
Q
 
Ice Lance
Passive: After not using any abilities for 6 seconds Sakari will begin to rapidly freeze the air around her, restoring her supply of Frost.

Active: Sakari fires an ice bolt in target direction, dealing 45 / 65 / 85 / 105 / 125 (+0.35) magical damage to the first enemy hit and applying one stack of Frozen, reducing their Movement Speed by 20% plus an additional 5% / 7.5% / 10% / 12.5% / 15% per stack for 3 seconds.

Cost: 1 Frost
Range: 1000
Cooldown: 1.5 / 1.5 / 1.5 / 1.5 / 1.5
W
 
Iceberg
Passive: Sakari creates an Ice Shard every 10 seconds and begins to freeze the air around her more quickly, permanently gaining 10 / 15 / 20 / 25 / 30 Power and causing her Frost to replenish 0.5 / 1.0 / 1.5 / 2.0 / 2.5 seconds faster.

Active: Sakari consumes an Ice Shard to instantly freeze the ground at the target location, creating an impassable barrier of ice. The ice persists for 4 seconds before melting.
Range: 715
Cooldown: N/A
E
 
Shatter
Sakari blasts the target with ice, consuming any stacks of Frozen on the target to deal 20 / 30 / 40 / 50 / 60 plus an additional 50 / 75 / 100 / 125 / 150 (+0.3) magical damage for each stack of Frozen the target had.
Range: 700
Cooldown: 8 / 8 / 8 / 8 / 8
R
 
Avalanche
Sakari summons a massive ice crystal at the target location, dealing 50 / 100 / 150 (+0.2) magical damage and stunning any enemies within a small radius for 1.75 seconds. The crystal freezes the surrounding area on impact, creating a patch of ice that applies one stack of Frozen to any enemies who enter it. After 1.75 seconds the crystal will shatter, dealing an additional 150 / 225 / 300 (+0.6} magical damage and applying another stack of Frozen to nearby enemies.
Range: 750
Cooldown: 130 / 120 / 110

Skill Order

Sakari features one of the more complicated kits in Dawngate, which makes choosing a skill order a tricky decision. However, when you break down her core combos, the choice becomes much more clear. Leveling up Ice Lance increases its 20 damage per level, and a small amount of slow percentage. However, putting points into Shatter adds 10 base damage and 20 per stack of Frost. If you hit your Ice Lance, your shatter damage is almost guaranteed, but you can fire multiple Ice Lances per cooldown of Shatter. Thus, much like Amarynth, you can optionally max your Q and your E depending on preference.

R > E > Q > W

or

R > Q > E > W

Recommended Builds

Role

Like most mages, Sakari shines in the Tactician role. She can function as a Gladiator as her Ice Lance and Shatter abilities have relatively low cooldowns, but don't offer a lot of wave clear. As a Control Mage and Tactician, Sakari offers a lot of harass and protection to a Gladiator. She can spam Ice Lance for Tactician bonuses at a reasonable cadence, and weave Shatter into her combos to maximize the procs and deal tons of damage. Most importantly, her Iceberg can completely shut down ganks from certain enemy junglers and secure ganks against immobile laners.

Starting Items

Gladiator / Tactician:



Other Items

Divinity / Pain / Destruction / Justice / Wisdom / etc

All standard Mage items are definitely going to work on Sakari. She has some powerful ratios on her Shatter combos, especially if a team fight goes on for a long time and allows to build to multiple stacks of Frost. If you are building as the primary nuker for your team, consider the Gladiator role and prioritizing damage items ahead of the utility items listed below.

Duress

Duress is a fan-favorite for control mages, as it offers an absurd level of CC. Sakari can auto attack to proc the root from Duress, and follow up with a guaranteed Ice Lance / Avalanche / Shatter combo. This sets up her team for followup and can simply turn a game on its head.

Grace

Grace is an interesting pickup on Sakari. Since her kit offers unbelievable control via slows and Iceberg, giving your team a massive movement speed boost is a huge advantage.

Hostility

Hostility is a great pickup on Mage supports. It gives the same stats to the owner as Pain, but also gives a powerful aura to allied shapers. Every team should attempt to have a Hostility on one of the carries and a Devotion on one of the tanks, since Auras are OP!

Chaos

Chaos is a classic Mage support item on magic-heavy teams. By putting this item into the Tactician's build, you can free up an item slot for burst mages like Zalgus and Amarynth to go heavily into Mastery and Power.

Recommended Spells

Tailwind

Blink

Dispel

Screenshots






More Info

For more information on Sakari, please visit her Shaper page.

To learn how to play Sakari, check out herGuides page.

Desecrator Passivepalooza:

Mind Rot: The silence and bonus damage passive from Desecrator's W has been moved to his passive. If the target cannot be silenced, the damage will be doubled (i.e. minions and jungle creeps). This allows the passive to be available from level 1 and opens up jungling options. A new VFX has been added to see the cooldown per target between re-applying your silence effect.


Originally posted by Waystone Games (Source)
Junil 22, 1543
Two months after the Dawngate opened

The sky outside was cloudless, infinitely deep. Where the snow had been brushed away, boot-smoothed sea ice caught the blue and spun it through its own depths. Whispers of snow-glitter curled aloft on the wind, and snaked out to dust the waves.

They'd fussed about her all morning.

"Mama," she groused, wincing at another prick of whale-bone needle, "Does it have to fit so close?"

"You wan'a look good, don' you?" her mother said from one corner of her mouth. The spare needle clenched between her teeth wobbled up and down with her words. She was squinting at one of the seams, working spun sinew through the trade-cloth.

She fingered the material. It was thin, rough, dyed in sea colors that (she'd heard) required a half-dozen ussuri furs in trade. For all that, it was neither as warm nor as comfortable as a good seal-pelt coat. "I don't think he'll care what I look like."

Mama clucked her tongue. "You'll care, Sakari."

She breathed out, and tried to keep the sharpness from welling in her eyes again. "I don't."

"Then I'll care," she said, giving her hand a squeeze. "And your grandmother. Your brothers. The village."

She could hear them outside, talking softly. The young and strong were moving her gifts, the old and wise were preparing the feast and raising their voices to the Spirits, seeking their blessings. "Ow!"

Mama winced sympathetically. "Sorry. I'm not used to working with cloth."

She eyed the dull ivory shapes lying beside her on the furs, all teeth and hollows. "You're going to make me wear the ussuri skulls, aren't you?"

Mama tied off a knot, frost-scarred brown fingers now moving with swift certainty. "There. I thought they'd be good as shoulder decorations." She smiled, but it didn't reach her eyes. "How else will he know how tough you are?"

She raised a skeptical brow. "He could try talking to me."

"They don't know our tongue."

She waved a hand in the crystalline air. "He'll know. They all know."

"Maybe." Mama swayed to her feet with a groan. "My knees aren't what they were."

The words burbled up in her, irresistible. "Like your sewing!" she chirped. And just like that, the tip of her nose was pinched between mama's fingertips. "Ow, ow, ow!" she winced as she tugged to and fro. "'Dop dat, mama. I'b nod a kid."

"You've always been such a brat," mama said, crossly, and released her nose. Her eyes were shining in the dimness of the hut. "For all the times I scolded, you never stopped being you." One side of her mouth climbed tremulously skyward. "I love who you've become."

"Ma-ma," she groaned, hooking her arm around the shorter woman's neck. "You're embarrassing me." She lightly brushed her knuckles across the strands of frost growing through her hair.

Unexpectedly, mama drew close, burying her face in the folds of foreign cloth pinned below her neck. "I'm allowed," she said.

"Totally allowed," Sakari agreed, and sniffled, wiping under her nose.

"It's cold today," mama said. "Let me lean on you a while."

The walked out arm in arm, to the greetings of the crowd.

The ice floe was laden with travel-gifts. Delicately carved walrus tusks. Spears of rare wood, with blades of cunningly knapped stone. Rare and precious bits of metal and cloth, traded from the mainlanders. Sacks of frozen seal and whale blubber, salted caribou, boiled gull eggs. Blocks of freshwater ice and packed snow for drinking. Gulls wheeled overhead, arp-ing and skeerk-ing their interest.

"Hello!" Sakari said, grinning. "I'm glad you all could come."

She passed through a blur of hugs and tears, voices and smells and in-jokes. They passed her along gently, always moving toward the great raft of ice that had been pulled up on edge of the shelf. Grandmother waited there, folded in heavy furs.

"Let me help you up, dear," she rasped, holding out thin fingers. They embraced, and mama and grandmama each held one of her hands as she mounted the floe.

Annik stepped forward, black eyes rimmed with the red of late nights and saltwater. She swallowed back the lump in her throat. Of course it would be him. Of course.

"Do you-?" he faltered as the formal ice in his voice cracked. He cleared his throat and tried again. "Is there anything you need? Before you go to your... " The words fought across his face. "Your husband."

There were no ritual words for this. It was left to the departing bride or groom.

"I'll be fine," she said, and forced a cheerful wave. "Thanks, everybody. I've - I'm going to miss you all." She swung her arms back and forth, shifted her weight from one foot to the other. "I guess... Be safe this winter. Be good to each other. And, um..."

She needed to say something profound. That was what you did in moments like this. The heroines in the old stories always knew what to say right before they left. Like, "This is an evening to count the days from," or "One day all things will be just," or "I will return on a someday-coming tide."

All her favorites, those. But everyone knew them. All that came to her was, "I'll miss grandmama' sigunak. With the crushed juniper? Num. Go eat some! And nobody let Tiluk have any, unless he does the Annoying Dance first. And he has to wrestle five ice weasels at once. But not six - he can't handle six. Trust me on that." Some of the downcast faces split into pearly smiles. Just for a moment, it was like any other day. She said whatever came to mind, and the clouds eased away from the faces of those around her.

So maybe they weren't bad words to leave with.

Annik turned his face towards the empty part of the ice, one massive hand covering his eyes. His shoulders began to shake, and couldn't stop.

She bit her lip. In the space of an icy breath, in the contraction of a heartbeat, her thoughts flew across the ice and took his face between warm and eager hands. She kissed him deeply, like the mainland girls who didn't have to worry about frozen spit. She pulled him after her. They fled across the snow, the dismay of their families clamoring behind them. They ran until the stars came out and the Spirit-lights rippled green and red across the northern sky. They piled snow and furs, and buried themselves in each other, seeking stars that no one else could share.

She should have said something. Should have cast the bones and seen where they'd have fallen together. Let instincts beyond time and memory guide them together, and not been afraid that he might speak differently to her later, that she might be taller or lesser or in his eyes. She should have trusted in the rightness of it.

She should have said something.

The heartbeat closed; warm breath fled her.

She still knelt silent on the ice floe, picking at the hem of her sea-dyed gown. On the blinding shore, Sinaa put her hand on Annik's stooping shoulders, and said things too low to catch. The village had begun the Song of Leaving, the women's voices pitching ice-shiver high and growling walrus-breath low, overlapping and twining.

The young hunters pushed her floe away from the pack ice. They could not meet her eye. The blackness of water grew between them, and the tide caught her.

"The finest of our youth goes to the Spirits," grandmama said from the shore. Her voice was brittle. "Our most beloved. The pearl of our tribe. By her sacrifice, she earns us the blessings of the Spirits in the winter to come."

Shining stars wound down through the creases in the old woman's face. "Do not," she said, "forget the debt we owe her. Never. Never." She raised her hand and waved goodbye. Her lips moved silently; "precious child."

She bit the insides of her cheeks, forced the corners of her mouth upwards, and waved back.

Annik fell to his knees, no longer able to muffle the sound of his soul tearing in half. Hold him! she thought at Sinaa, desperately. When the younger girl pulled him close and begin to rock him, hot and cold jetted through her.

She closed her eyes and clasped her hands at her heart to hold in their frantic beating. "Be happy," she choked. "Spirits, please. Make him happy."

The tide passed. The bonfires dwindled into violet distance. When the sky grew dark, the Bride of Winter looked to the north, where the Spirit fires began their nightly dance. The sea couldn't go on forever. She just had to last until the ice took her to the far side of it. She'd be back, on a someday-coming tide. This wasn't where the story would end.

"I'm going to live," she told herself, and set her chattering teeth against the bitter wind off the sea. "I'm absolutely going to live."

Augente 14, 1543
Four months after the Dawngate opened

Every day she'd watched the waves in the direction of sunset, convincing herself again and again that she spied green solidity over and beyond the rolling blue. But it was to north that a constancy finally appeared; a wall of shining white, stretching horizon to horizon.

She lay then among the nearly-empty skins and packs, staring up at the empty blue as tears froze on wind-burned cheeks.

When the hissing fires came down from the sky that night, as they had every night, she didn't bother to shoo them away again. They lit the face of the sea around her, capering and streaming, waiting to carry her to the lands where cold could only be a memory.

She lay still beneath the stars, eyes and belly finally empty, and waited for the inevitable.[waystone]

Dawngate Chronicles
Monday
Wednesday
Friday
+
Two Weeks Remaining:
One Week Remaining:
+
WIP: Ultimate Death Freia (...
Author: TheBlueMuzzy
Winter is coming
Author: BagofKnobs
Virtuoso Renzo
Author: LandFall
Overloaded Frost
Author: Azure3000
TaBasko 101
Author: LetsFly420
Endless Winter
Author: Alucard Vanguard
Fish in the Jungle...?
Author: Alucard Vanguard