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On the Friday art stream, Gishado showed off a new skin concept for Cerulean! As you can see, this skin is fairly close to being done, and is expected in the coming weeks after the VFX, animation and such are complete.

Here is the model in Zbrush, next to the original Cerulean model and the spear that the skin will use.

The concept art. The wing will come out of Cerulean's back as he flies out to ult your face!

Necropolis Petrus can be purchased for 585 Waypoints in the Collection
**Remember this is a LIMITED TIME skin, available until November 17th.**

Originally posted by Waystone Games (Source)

This patch brings you Lillin, The Old Guard!

As always, Lead Shaper Designer Dan Gibson is here to share some thoughts on bringing her to life:

Since Lillin's very first concept I've wanted her to melt faces. She looked like a being of such potential energy that the only place she would be at home is as one of the most damaging Shapers in all of Dawngate, particularly against those pesky Tanks and Bruisers. Her almost serene animations combined with really impressive effects make Lillin one of the most stand-out characters visually to me. When you combine great visuals and an awesomely powerful character, you make something really satisfying to play. Get out there, play Lillin, and show those Bruiser's who's boss.

You heard the man ... start bursting people down, and as always, let us know what's working for you and what's not.

Last patch, I told you it was coming soon. This patch, I'm telling you that it's almost here: Competitive Beta arrives with the next patch!

I'm not spilling the beans yet, but in addition to Ranked we've got some exciting announcements that we know you're going to love. Stay tuned ... we'll share more info before the patch drops!

Three short weeks ago, we announced that we're moving toward "Competitive Beta" later this fall, Dawngate's next Beta phase. Since then, you guys have jumped into the competitive scene bigtime. S1cknote almost immediately announced their next tournament. Many excellent teams have sprung up. And last weekend, we held our first official beta tournament, The Race to the Gate Northern Qualifiers. Seeing this happen so fast is very validating. On that note, congrats to the winners "Band of Baddies!" All of the teams delivered, and those final games were incredible.

Moving forward, we’re happy to announce that the community tournaments run by S1cknote, and Dignitas will act as qualifiers for the Race to the Gate events.

And we also heard you: demand was too strong and there weren't enough slots for the Northern Qualifier, so we're doubling November's Race to the Gate to include 16 teams!

Its super cool to figure out how to work directly with you guys to directly influence official events and contributing to their early success.

In what's become an annual tradition for Waystone, we're hosting a 24 hour stream to raise money for Extralife in support of the Children's Miracle Network of hospitals this weekend, October 25th! And as always, we're giving away some cool stuff: an exclusive Profile Icon, an exclusive Ward Skin, and a Shaper Skin.

Please help us to contribute to a truly great effort and come join us!

Guys, we're having a ton of fun making this game with you. This Beta has more than proven one of the main reasons we founded Waystone: developing with players makes a better game. It's been an incredible ride, and we are all very thankful to have built something that excites so many people. So thanks!

And thanks for reading this note. Come join the conversation on the community's Reddit. Let us know your thoughts on All The Things (tm).

See you in the Dawngate,

Dave 'paradoxiq' Cerra

Lead Producer, Waystone Games

Tuesday starts off with a sale celebrating Band of Baddies as the winners of Race to the Gate, Northern Qualifier!

Originally posted by Waystone Games (Source)
Hello all,

In honor of B.o.B's victory is this last weekend's Race to the Gate, Northern Qualifier, we are having a special skin sale in The Collection. The sale includes the skins used by B.o.B in the second, and determining game of the final match. Flin & Sgt. Mandrake were included as an added bonus to pay tribute to Arbaris' Flin play in the final game. Way to go Bug Lord!

Forest Dreams Dibs: was 585, now 440

Warlord Ashabel: was 585, now 440

Ussuri Warrior Voluc: was 785, now 590

Courageous Heart Mikella: was 785, now 590

Flin and Sgt. Mandrake: was 785, now 590

These are all discounted at 25%

Thank you for tuning in to the Race to the Gate, Northern Qualifier this weekend, enjoy The Victor's Spoils, and see you in The Dawngate!

Along with the new patch, the map effects for the Dawngate are super spooky. Some screenshots from the reveal stream on Waystones channel were posted yesterday, but here is some high-rez shots taken today!

"F.L" apparently stands for "Flock Lord" - the old map boss before Parasite was a thing!

Goats were apparently used to test map v2 before it came out. One of them was an Uncle, and died. RIP.

1st Place: Agility & Precision: An Extensive Guide to Gunslinging by MrXLink
2nd Place: Ronan, the 100% crit Demon-kin... by Vakyoom
3rd Place: The Desperotter! by AlucardVanguard

1st: An item from the collection worth up to 885 Waypoints
2nd: An item from the collection worth up to 585 Waypoints
3rd: An item from the collection worth up to 485 Waypoints

A couple quick tips:
Make sure your guide has no incomplete sections or macro errors. When judging extremely close guides, this can make or break your guide.
Creative use of the custom guides section can really set your guide apart.
Images! Videos! Use clips and screenshots to enhance your guide.
Do not make multiple accounts for the purposes of voting on guides multiple times.

The winners should receive instructions via private message in order to collect their prizes shortly. Once again, thanks for all the participants in this month's guide contest!

New Shaper

Lillin, the Old Guard

  • Passive: Pure Shaper - Chastise
    • Lillin may cast her abilities freely. Lillin's abilities deal bonus magical damage to enemy Shapers based on the target's bonus Health.
  • Q - Fool's Fire
    • Lillin summons shades that seek out and damage target enemy. Creates more shades per enemy Shaper hit with Consecrate.
  • W - Rebuke
    • Passive: Lillin gains percent bonus defense penetration.
    • Active: Lillin releases a massive wave in target direction, damaging enemies. Closer enemies take more damage and are knocked back.
  • E - Consecrate
    • Lillin creates a massive plume of fire in target direction, damaging minions passed through. Detonates when hitting a Shaper or at max range, damaging and marking enemies for Fool's Fire.
  • R - Invocation
    • Lillin summons the spirit of Divinity to destroy target enemy Shaper. For a short time, the target has a large percent of their Magic Resistance shredded before the spirit fires a projectile at them, dealing massive damage. This projectile can be blocked by other enemy Shapers.

Lillin is a ranged, magical damage Burst Mage who specializes in bringing down even the toughest targets. Lillin's early game is most easily spent as a Tactician by using her powerful burst to harass and zone enemy Shapers. While Lillin can make a potent Gladiator as well, it can be more difficult to take advantage of her superior burst. What Lillin lacks in mobility, she makes up for in raw power and synergy with other Mages - consider laning or teaming Lillin with another burst Mage for potentially devastating combos. Lillin is more vulnerable than your average Mage in Dawngate, lacking both mobility and long-range crowd control - be careful with your positioning and use your knockback effectively to stay alive.


The Dawngate map is now SpoOooOooOoOky.

Quality of Life

Casting Mode

Users can now toggle pings and chat on/off in this mode.

Pre-Game Chat

Lobby chat is now persistent when navigating across screens in the client.

In-Game Chat

  • Chat scrolling has been enabled.
  • Chat no longer scales and should be readable at all resolutions and client modes.
  • Chat now fits properly across all game modes (Spectator vs. Non-spectator, Swapped Mini-map vs. Non-swapped Mini-map, etc.)
  • Certain actions will now cause left clicks to pass through the Chat Window so that the input is not blocked when attempting in-game actions.
  • When you hit your chat button (Default: "Enter"), chat will enter a "Focused" state where it becomes more visible.
  • If chat is in the "Focused" state, scrolling will keep it in the "Focused" state and vice versa.
  • You can now click on "All", "Team" and "Player Names" to allow whispers and channel changes in-game.

Balance and Tuning



  • Wrath of Heaven (R)
    • The variable travel time on this ability has been removed. This ability will now always land 1.5 seconds after Ashabel launches the projectile, down from between 1.5 seconds and 2.5 seconds.


  • Mikella now has a passive: Compound Interest (Passive)
    • Mikella's attacks and abilities apply marks of Compound Interest for 2 seconds. The fourth consecutive attack or ability against the same target will consume the marks to deal between 20-100 (+30% Power), based on level.


  • Salous now has a passive: Inner Calm, Outer Storm (Passive)
    • Salous's Movement Speed is increased by between 8% and 20% based on the number of enemy Shapers he has damaged with a basic attack or ability in the last 5 seconds.
  • Judgment (Q)
    • The initial hit base damage of this ability has been reduced to 30/45/60/75/90, down from 35/50/65/80/95.
    • The secondary activation damage of this ability has been reduced to 70/85/100/115/130, down from 75/90/105/120/135.
  • Spirit Seals (W)
    • This ability is now additionally tagged as "Damage Over Time" in addition to "Area of Effect".
  • Penance (E)
    • The base damage of this ability has been reduced to 50/85/120/155/190, down from 70/110/150/190/230.


  • Skewer (Q)
    • This ability will now cast slightly faster to be more in line with the animation.


  • Needle (Q)
    • The power ratio of this ability has been increased to 0.6, up from 0.5.
  • Pure Blood (W)
    • Consecutive blood orbs will now deal 60% damage, up from 35%.
  • Exsanguinate (R)
    • The range of this ability has been increased to 650, up from 575.


  • Curse of Weakness (W)
    • The initial base damage of this ability has been reduced to 30/45/60/75/90, down from 30/55/80/105/130.
  • Devour (E)
    • The base damage of this ability has been reduced to 55/95/135/175/215, down from 55/100/145/190/235.
  • Damnation(R)
    • The base damage of this ability has been reduced to 175/300/425, down from 200/325/450.


Items that have scaling values in their unique passives will now take into account their own stats when they pre-compute the value when viewed in the item store before purchasing.


  • The price of this item has  been increased to 2700, up from 2555.
  • The Power granted by this item has been reduced to 25, down from 30.
  • The Armor granted by this item has been reduced to 25, down from 30.


  • The Power granted by this item has been increased to 35, up from 30.


  • The price of this item has been reduced to 1200, down from 1500.
  • This Armor granted by this item has been reduced to 25, down from 30.


  • The Stormcall passive now deals 5% of the target's maximum health instead of 6% of their current health.


  • The diminishing return percentage for each additional stack of the Soul Master passive has been reduced to 0.5%, down from 1%.


  • The price of this item has been reduced to 3000, down from 3025.
  • The Rising Hunger passive now grants 7 Power per stack, up from 6.


  • Updated the tool-tip of this item to calculate and display the amount of Power the passive will provide you.


First Time Player Practice Mode

The bots in this mode have been adjusted to be less aggressive.

Practice Mode

Fixed a bug which would cause Raina Bot to frequently steal last hits from allied Gladiators.



Fixed a bug which would allow area of effect crowd control abilities to apply to a target that Blinked in the same frame that the crowd control triggered.

  • Fixed a bug where blinking away from certain abilities as they were being cast would result in the ability resolving and the target still being hit by them at their blink location. The following abilities have been affected by this change:
  • Cerulean
    • Impale (E)
  • Flin
    • Field Ration (E)
  • Freia
    • Gouge (Q)
    • Crippling Blow (E)
  • Kindra
    • Shadowstep (E)
  • Petrus
    • Reprimand (Q)
    • Maridian Education (R)
  • Renzo
    • Inspiring Strike (Q)
  • Salous
    • Penance (E)
  • Viridian
    • Heartstrike (E)
  • Viyana
    • Exsanguinate (R)
  • Zeri
    • Desaturate (E)

Fixed a bug where certain abilities would incorrectly go on cooldown if silenced during the beginning of the cast. The following abilities have been affected by this change:

  • Ashabel
    • Gale (Q)
  • Sakari
    • Ice Lance (Q)
  • Vex
    • Skewer (Q)

Fixed a bug where certain abilities would follow the target for extremely long distances if they were to recall or use a long distance movement ability. The following abilities have been affected by this change:

  • Basko
    • Revolt (Q)
  • Cerulean
    • Shore's Calling (R)
  • Freia
    • Blinding Speed (W)
  • Kel
    • Titanic Charge (R)


  • Updated the error messaging in the Patcher to be more informative.
  • Updated the "Help" section.
  • Fixed a bug which prevented proper detection of Dawngate for discrete GPU use on systems with switchable graphics.
  • Fixed a bug which caused a new player's Avatar icon to appear blank.
  • Fixed a bug which caused text in the "Options" screen to display improperly when first opened.
  • Fixed a bug which allowed the host of a game to change region selection while in a group lobby.
  • Fixed a bug which would sometimes add players to the matchmaking queue after a custom game was aborted in Shaper Select.
  • Fixed a bug which caused the Spirit Well HUD indicator to display incorrect information.



  • Fixed a bug which prevented the Unstoppable passive on Influence from affecting the Relentless passive on Pursuit.


  • Fixed a bug which would cause the Undying Storm passive on this item to not heal you if you were too far away from the kill.



  • Fixed a bug that would cause the visual effects for jungle buffs to disappear from Freia.


  • Fixed a bug which caused a Shaper to become stuck in a falling animation when pulled by this ability while they were falling.

King of Masks

  • Flourish (W)
    • Updated the tool-tip on this ability to reflect the fact that it cannot be used to dash over terrain.


  • Waltz (E)
    • Updated the tool-tip on this ability to reflect the fact that it cannot be used to dash over terrain.


  • Key to the Heart (W)
    • Fixed a bug which would cause some on hit effects to affect Mina while she was riding another Shaper rather than applying to the host.


  • Bolt (Q)
    • Fixed a bug where this ability could be used while rooted.


  • Deep Rising (R)
    • Fixed a bug which caused the target of this ability to become permanently rooted.


  • Sentinel Strike (Q)
    • Fixed a bug where activating this ability would reset Voluc's basic attack cooldown but not cleave correctly.


  • Desaturate (E)
    • Fixed a bug which allowed this ability to reset basic attacks on her target.

Dawngate Chronicles
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